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// ...
useEffect(() => {
const handleScale = (e) => {
// 这里用到了阻止默认行为
e.preventDefault();
const cursorX = e.clientX;
const cursorY = e.clientY;
// == 这里以下都是纯计算逻辑啦
const posRateX = (cursorX - initLeft) / initWidth;
const posRateY = (cursorY - initTop) / initHeight;
const currentHeight = initHeight - e.deltaY;
// 保证 width 和 height 变化的比例一样
const currentWidth = initWidth * (currentHeight / initHeight);
const diffX = currentWidth * posRateX;
const diffY = currentHeight * posRateY;
const targetNodeX = cursorX - diffX;
const targetNodeY = cursorY - diffY;
setStyle({
x: targetNodeX,
y: targetNodeY,
width: currentWidth,
height: currentHeight,
});
// 再记录位置和尺寸参数
// ...
};
// 这里传了第三个参数 `{ passive: false }`
window.addEventListener("mousewheel", handleScale, {
passive: false,
});
return () => {
window.removeEventListener("mousewheel", handleScale, {
passive: false,
});
};
}, []);
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这里用的计算方法是比如 y 轴方向上:
$$\frac{cursorY - initTop}{initHeight} = \frac{cursorY - currentTop}{currentHeight}$$